%%% Seznam použité literatury je zpracován podle platných standardů. Povinnou citační
%%% normou pro diplomovou práci je ISO 690. Jména časopisů lze uvádět zkráceně, ale jen
%%% v kodifikované podobě. Všechny použité zdroje a prameny musí být řádně citovány.

\def\bibname{Bibliography}
\begin{thebibliography}{99}
\addcontentsline{toc}{chapter}{\bibname}

\bibitem{vrakas2008ai}
  {\sc Vrakas}, Dimitris and Ioannis {\sc Vlahavas}.	% checked
  \emph{Artificial intelligence for advanced problem solving techniques}.
  Hersey, New York, 2008, 388 pages. ISBN~1-599-04705-5. chapter 6.

\bibitem{newel1956gps}								% checked
  {\sc Newell}, Allen, John C. {\sc Shaw} and Herbert A. Simon.
  Report on a general problem-solving program.
  \emph{Proceedings of the International Conference on Information Processing}, 1959. pages~256~--~264.

\bibitem{franklin2001artificialMinds}				% checked
  {\sc Franklin}, Stan.
  \emph{Artificial minds}.
  Fifth printing. Cambridge: MIT Press, Massachusetts, 1995, 449 pages. ISBN~0-262-56109-3.

\bibitem{2004automatedPlanning}						% checked
  {\sc Ghallab}, Malik, Dana S {\sc Nau} and Paolo {\sc Traverso}.
  \emph{Automated planning: theory and practice}.
  San Francisco: Morgan Kaufmann, 2004, 635 pages. ISBN 15-586-0856-7.

\bibitem{burglarICAPSsubmission}
  {\sc Kadlec} R., Cs. {\sc Tóth}, D. {\sc Toropila} and C. {\sc Brom}. 
  \emph{Burglar-Game: Planning Used In A Level Design And During A Gameplay},
  unpublished technical report written for ICAPS 2012

\bibitem{li2010offline}								% checked
  {\sc Boyang}, Li and Mark O. {\sc Riedl}.
  An Offline Planning Approach to Game Plotline Adaptation.
  \emph{Proceedings of the Sixth AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment},
  AIIDE 2010, October~11~--~13, 2010, Stanford, California, USA.
  2010, Stanford, California, USA, October~11~--~13. pages~96~--~101.

\bibitem{porteous2009controlling}					% checked
  {\sc Porteous}, Julie and Mark {\sc Cavazza}.
  Controlling Narrative Generation with Planning Trajectories: The Role of Constraints.
  \emph{Interactive storytelling: second joint international conference on interactive digital storytelling},
  ICIDS 2009, Guimaraes, Portugal, December~9~--~11, 2009. proceedings.
  New York: Springer, 2009, ISSN 978-3-642-10642-2. pages~234~--~245.

\bibitem{porteous2011visual}			% checked
  {\sc Porteous}, Julie, Jonathan {\sc Teutenberg}, David {\sc Pizzi} and Marc {\sc Cavazza}.
  Visual Programming of Plan Dynamics Using Constraints and Landmarks.
  \emph{Proceedings of the 21st International Conference on Automated Planning and Scheduling},
  ICAPS 2011, Freiburg, Germany June 11-16, 2011, pages~186~--~193.

\bibitem{pizzi2008automatic}						% checked
  {\sc Pizzi}, David, Marc {\sc Cavazza}, Alex {\sc Whittaker} and Jean-Luc {\sc Lugrin}.
  Automatic generation of game level solutions as storyboards.
  \emph{Proceedings of 4th Artificial Intelligence and Interactive Digital Entertainment Conference}.
  Vol.~8, 2008. pages~96~--~101.

\bibitem{edelkamp2003pddl}							% checked sz
  {\sc Edelkamp}, Stefan and Jörg {\sc Hoffmann}.
  \emph{PDDL2.2: The Language for the Classical Part of the 4th International planning Competition},
  Technical Report No.~195, Institut für Informatik, 2004

\bibitem{orkin2003applying}							% checked
  {\sc Orkin}, Jeff.
  Applying Goal-Oriented Action Planning to Games.
  \emph{AI Game Programming Wisdom},
  Charles River Media, Vol.~2, 2003, ISBN~1-584-50289-4. pages~217~--~227.

\bibitem{orkin2006three}							% checked
  {\sc Orkin}, Jeff.
  Three States and a Plan: The A.I. of F.E.A.R..
  \emph{In Proceedings of the Game Developer's Conference (GDC)},
  2006.

% http://aaaipress.org/Papers/AIIDE/2005/AIIDE05-011.pdf  
\bibitem{hoang2005hierarchical}						% checked sz
  {\sc Hoang}, Hai, Stephen {\sc Lee-Urban} and Héctor {\sc Mu{\~n}oz-Avila}.
  Hierarchical Plan Representations for Encoding Strategic Game AI.
  \emph{Proceedings of 1st Artificial Intelligence and Interactive Digital Entertainment Conference},
  Bethlehem, PA 18015-3084, USA, Department of Computer Science \& Engineering, Lehigh University, 2005.

% http://www.aiwisdom.com/ai_strategy.html  
\bibitem{munoz2006coordinating}						% checked sz
  {\sc Mu{\~n}oz-Avila}, Hector and Hai {\sc Hoang} (Lehigh University).	% ha gondolod torold ki az egyetemet
  Coordinating Teams of Bots with Hierarchical Task Network Planning.
  \emph{AI Game Programing Wisdom}, Vol.~3, 2006.

% http://www.aaai.org/ocs/index.php/AIIDE/AIIDE09/paper/viewFile/778/1053  
\bibitem{bartheye2009real}							% checked sz
  {\sc Bartheye}, Oliver and Éric {\sc Jacopin}.
  A Real-Time PDDL-Based Planning Component for Video Games.
  \emph{Proceedings of 5th AIIDE}, AAAI Press, Menlo Park, 2009.

% http://web.media.mit.edu/~jorkin/bartheye_jacopin_ai_and_games_ecai_2008.pdf  
\bibitem{bartheye2008connecting}					% checked sz
  {\sc Bartheye}, Oliver and Éric {\sc Jacopin}.
  Connecting PDDL-based off-the-shelf planners to an arcade game.
  \emph{Workshop AI in Games}, ECAI, Vol.~8, 2008.

% http://stavros.lostre.org/files/Vassos11SimpleFPS.pdf  
\bibitem{vassos2011simplefps}						% checked sz
  {\sc Vassos}, Stavros and Michail {\sc Papakonstantinou}.
  The SimpleFPS Planning Domain: A PDDL Benchmark for Proactive NPCs.
  \emph{Workshops at the Seventh Artificial Intelligence and Interactive Digital Entertainment Conference}, % http://www.aaai.org/ocs/index.php/AIIDE/AIIDE11WS
  Athens 15784, Greece, Department of Informatics and Telecommunications National and Kapodistrian University of Athens, 2011.

\bibitem{fikes1971strips}
  {\sc Fikes}, Richard E. and  Nils J. {\sc Nilsson}.	% checked sz
  STRIPS: A New Approach to the Application of Theorem Proving to Problem Solving.
  \emph{Artificial Intelligence}, Vol.~2, Elsevier, North-Holland Publishing Company, 1971. pages~189~--~208. % hozzaadtam a North-Holland-ot

% http://www.cs.cornell.edu/selman/papers/pdf/99.ijcai.blackbox.pdf
\bibitem{ijcai99blackbox} 							%checked sz
  {\sc Kautz}, Henry and Bart {\sc Selman}.
  Unifying SAT-based and Graph-based Planning.
  \emph{Proceedings of International Joint Conference on Artificial Intelligence}, Stockholm, 1999.

% http://www.cs.toronto.edu/~sheila/2542/w06/readings/ffplan01.pdf
\bibitem{Hoffmann2001ff}							% checked sz
  {\sc Hoffmann}, Jörg.
  FF: The Fast-Forward Planning System.
  \emph{Journal of Articial Intelligence Research}, Vol.~22, 
  79110 Freiburg, Germany, Institute for Computer Science, Albert Ludwigs University, 2001. pages~57~--~62. % cim + kiado

% http://arxiv.org/pdf/1110.2736.pdf  
\bibitem{2007marvin}								% checked sz
  {\sc Coles}, Andrew and Amanda {\sc Smith}.
  Marvin: A Heuristic Search Planner with Online Macro-Action Learning.
  \emph{Journal of Articial Intelligence Research}, Vol.~28,
  Glasgow, G1 1XH, UK, Department of Computer and Information Sciences, University of Strathclyde, 2007. pages~119~--~156.

% http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.43.246  
\bibitem{Bonnet98hsp}								% checked sz
  {\sc Bonnet}, Blai and Hector {\sc Geffner}.
  \emph{HSP: Heuristic Search Planner},
  1998.

%\bibitem{2007londex}
%  Y.~{\sc Chen,} X.~{\sc Zhao,} W.~{\sc Zhang}:
%  \emph{Long Distance Mutual Exclusion for Propositional Planning},
%  International Joint Conference on Artificial Intelligence, 2007

% http://www.aaai.org/Papers/JAIR/Vol25/JAIR-2506.pdf
\bibitem{2006lpg}									% checked sz
  {\sc Gerevini}, Alfonso, Alessandro {\sc Saetti} and Ivan {\sc Serina}.
  An Approach to Temporal Planning and Scheduling in Domains with Predictable Exogenous Events.
  \emph{Journal of Artificial Intelligence Research}, Vol.~25,
  I-25123 Brescia, Italy, Dipartimento di Elettronica per l'Automazione,
  Università degli Studi di Brescia, 2006. pages~187~--~231.

% http://www.cis.strath.ac.uk/cis/research/publications/papers/strath_cis_publication_2267.pdf  
\bibitem{2008lprpg}									% checked sz
  {\sc Coles}, A., M. {\sc Fox}, D. {\sc Long} and A. {\sc Smith}.
  A Hybrid Relaxed Planning Graph–LP Heuristic for Numeric Planning Domains.
  \emph{Proceedings of the 18th International Conference on Automated Planning and Scheduling}, 
  Glasgow, UK, Department of Computer and Information Sciences, University of Strathclyde, Glasgow, 2008.

% http://www.cs.wustl.edu/~zhang/publications/MaxPlan-final.pdf  
\bibitem{2006maxplan}								% checked sz
  {\sc Xing}, Zhao, Yixin {\sc Chen} and Weixiong {\sc Zhang}.
  MaxPlan: Optimal Planning by Decomposed Satisfiability and Backward Reduction.
  \emph{Proceedings of the 5th International Planning Competition},
  International Conference on Automated Planning and Scheduling, 
  Saint Louis, MO 63130, USA, Department of Computer Science and Engineering, 
  Washington University in St. Louis, 2006. pages~53~--~56.

% http://www.jair.org/media/1144/live-1144-2158-jair.pdf  
\bibitem{2003metricff}								% checked sz
  {\sc Hoffmann}, Jörg.
  The Metric-FF Planning System: Translating "Ignoring Delete Lists" to Numeric State Variables.
  \emph{Journal of Articial Intelligence Research}, Vol.~20,
  79110 Freiburg, Germany, Institut für Informatik, 2003. pages~291~--~341.

% http://sjabbar.com/mips-xxl-planner
% http://ipc.informatik.uni-freiburg.de/Planners?action=AttachFile&do=view&target=mips_xxl.pdf  
\bibitem{2008mipsxxl}								% checked sz
  {\sc Edelkamp}, Stefan and Shahid {\sc Jabbar}.
  MIPS-XXL: Featuring External Shortest Path Search for Sequential Optimal Plans and External Branch-And-Bound for Optimal Net Benefit.
  \emph{Proceedings of the 6th International Planning Competition}, Sydney, Australia, 
  TU Dortmund, Germany, Faculty of Computer Science, 2008.

%http://citeseerx.ist.psu.edu/viewdoc/summary?doi=10.1.1.75.6730  
\bibitem{chen2004sgplan}							% checked sz
  {\sc Chen}, Yixin, Chih-Wei {\sc Hsu} and Benjamin W. {\sc Wah}.
  SGPlan: Subgoal Partitioning and Resolution in Planning.
  \emph{In Edelkamp}, Urbana-Champaign, IL 61801, USA,
  Department of Electrical and Computer Engineering and the Coordinated Science Laboratory, 
  University of Illinois, 2004. pages~30~--~32.
  

\bibitem{2003aima}									% checked
  {\sc Russell}, Stuart J. and Peter {\sc Norvig}.
  \emph{Artificial Intelligence: A Modern Approach}.
  2nd ed. Upper Saddle River, New Jersey: Prentice Hall, 2003, 1081 pages. ISBN~0-13-79-0395-2. chapter~2.

\bibitem{kucerova2010}
  {\sc Kučerová}, L., {\sc Brom}, C., {\sc Kadlec}, R. 
  Towards Planning the History of a Virtual Agent.
  \emph{In Proceedings of ICAPS'10 Workshop on Planning in Games}, 2010.

\end{thebibliography}


% TODO atformazni

% TODO further, not yet used books: 

%[1] Clinton Keith (2010): Agile Game Development with Scrum
%[6] Michael J. Wooldridge (2002): An introduction to multiagent systems

%@article{hoffmann2004ordered,
%  title={Ordered landmarks in planning},
%  author={Hoffmann, J. and Porteous, J. and Sebastia, L.},
%  journal={J. Artif. Intell. Res. (JAIR)},
%  volume={22},
%  pages={215--278},
%  year={2004}
%}
%@article{skorupski2010novice,
%  title={Novice-friendly authoring of plan-based interactive storyboards},
%  author={Skorupski, J. and Mateas, M.},
%  journal={AIIDE.(poster) http://eis. ucsc. edu/sites/default/files/SkorupskiMateas\_AIIDE2010\_final. pdf},
%  year={2010}
%}
%@article{riedl2010narrative,
%  title={Narrative planning: balancing plot and character},
%  author={Riedl, M.O. and Young, R.M.},
%  journal={Journal of Artificial Intelligence Research},
%  volume={39},
%  number={1},
%  pages={217--268},
%  year={2010},
%  publisher={AI Access Foundation}
%}
%@inproceedings{aylett2006affectively,
%  title={An affectively-driven planner for synthetic characters},
%  author={Aylett, R. and Dias, J. and Paiva, A.},
%  booktitle={Proceedings of ICAPS},
%  volume={2006},
%  year={2006}
%}
%@article{cheong2008narrative,
%  title={Narrative generation for suspense: Modeling and evaluation},
%  author={Cheong, Y.G. and Young, R.},
%  journal={Interactive Storytelling},
%  pages={144--155},
%  year={2008},
%  publisher={Springer}
%}



